In the sprawling, interconnected world of FromSoftware’s Elden Ring, few narratives capture the bleak atmosphere of the Lands Between quite like the story of Irina and her father, Edgar. For players navigating the Weeping Peninsula, the discovery of Irina—a blind woman seeking refuge from the rebellion at Castle Morne—marks the beginning of a complex, multi-stage questline. However, the narrative takes a sharp, tragic turn early on: the death of the “daughter.” Identifying what to do after Irina is found dead is crucial for players who wish to unlock specific powerful items, progress the Frenzied Flame narrative, and optimize their character builds for the mid-to-late game.

This guide provides a technical and strategic breakdown of the steps required to finalize Edgar’s story and transition into the subsequent Hyetta questline, ensuring no rewards or narrative beats are missed in this intricate software-driven experience.
Navigating the Immediate Aftermath in the Weeping Peninsula
The death of Irina is a scripted event triggered by the progression of the Castle Morne sub-quest. Once players have delivered Irina’s Letter to her father, Edgar, who is stationed atop the battlements of the castle, and defeated the Leonine Misbegotten boss, the “flag” for the next stage of the quest is set. Upon returning to the Sacrifice Bridge where Irina was originally located, players will find her deceased, with a cleaver embedded nearby and Edgar mourning over her body.
Finalizing Edgar’s Dialogue and State Triggers
The first technical step is to speak with Edgar at the site of Irina’s body. This interaction is essential for advancing the game’s internal logic. Edgar will vow vengeance against the “foul miscreants” responsible for the act. It is important to exhaust all of his dialogue until he begins to repeat himself. Failing to do this can occasionally cause a delay in the next phase of the quest, particularly if the player teleports away too quickly.
From a gameplay perspective, this moment serves as a transition. Edgar is no longer a protector of the castle; his NPC state has shifted to that of a “Revenger.” To proceed, players must leave the Weeping Peninsula and head north toward Liurnia of the Lakes, where the technical infrastructure of the questline shifts its focus.
Locating the Revenger’s Shack
The next critical location is the Revenger’s Shack, situated on the western landmass of Liurnia of the Lakes. This location is north of the Minor Erdtree and south of the Temple Quarter. The shack is not just a point of interest; it is a scripted combat arena.
When you arrive at the Revenger’s Shack, you will find several corpses of “revengers.” If the previous steps with Irina and Edgar were completed correctly, a red phantom—Edgar the Revenger—will invade your world. This encounter is a mandatory “gate” for the quest. Edgar is a formidable opponent, utilizing a +8 Banished Knight’s Halberd and heavy physical attacks.
Managing Technical Glitches with Invasions
A common technical issue reported by players is the failure of Edgar the Revenger to invade. In the software architecture of Elden Ring, invasions are often tied to the “Area Boss” status. If you have already defeated the main boss of the region (in this case, Rennala, Queen of the Full Moon), some invasions may fail to trigger depending on the current patch version of the game. To mitigate this, ensure you visit the Revenger’s Shack as soon as you enter Liurnia.
Upon defeating Edgar, he will drop several high-value items:
- Banished Knight’s Halberd +8: A powerful mid-game weapon that comes pre-upgraded, saving the player significant smithing stone resources.
- Raw Meat Dumplings: Consumables that restore HP at the cost of poisoning the user.
- Shabriri Grape: This is the most critical item, as it serves as the bridge to the next major NPC.
The Transition to Hyetta and the Path of the Three Fingers
With the “daughter” dead and the father’s vengeance concluded, the game introduces a new character that many fans speculate is a reincarnation or a possession of Irina’s physical form: Hyetta. Hyetta is a blind maiden who appears near the Lake-Facing Cliffs Site of Grace, just after exiting Stormveil Castle into Liurnia.
Initiating Hyetta’s Questline
After you have obtained the Shabriri Grape from Edgar’s corpse (and potentially another from the throne room behind Godrick the Grafted), you must locate Hyetta. She will ask for “Shabriri Grapes,” which she claims allow her to see a distant light.

Technically, Hyetta’s quest acts as the primary vehicle for players seeking the “Lord of Frenzied Flame” ending. The Shabriri Grape you recovered after the daughter’s death is the essential currency required to move her from her initial location to her secondary location at the Purified Ruins.
The Significance of Shabriri Grapes in Lore and Logic
The Shabriri Grapes are not actually fruit; they are the eyes of those touched by the Frenzied Flame. This revelation is a major plot point that occurs later in the questline when the player character informs Hyetta of the grape’s true nature. From a technical standpoint, the player must provide a total of three Shabriri Grapes and one Fingerprint Grape to reach the finale of her quest.
- Grape 1: Found in the throne room after the Godrick boss fight.
- Grape 2: Found in the Purified Ruins, hidden beneath a breakable wooden floor in the basement.
- Grape 3: Obtained from Edgar the Revenger (the culmination of the Irina questline).
Without completing the sequence following Irina’s death, players cannot obtain the third grape, effectively stalling Hyetta’s progression.
Navigating the Purified Ruins and Beyond
Once Hyetta consumes the grapes at the Lake-Facing Cliffs and the Purified Ruins, she moves to the Gate Town Bridge. Following her progression requires the player to navigate the eastern side of Liurnia. Each move is triggered by the player resting at a Site of Grace after giving her the required item. This “rest to reset” mechanic is a core component of Elden Ring’s NPC engine, ensuring that character models are moved to their new coordinates outside of the player’s immediate view.
Optimization and Technical Execution for Quest Progression
Understanding the underlying mechanics of Elden Ring’s quest design can prevent hours of backtracking and frustration. The Irina/Edgar/Hyetta sequence is a prime example of “cascading triggers,” where the completion of one NPC’s story is the prerequisite for the initiation of another’s.
Managing NPC State Triggers
In the game’s code, NPCs like Irina and Hyetta share a similar character model and voice actor, but they are technically distinct entities with different NPC IDs. However, their quest flags are linked. If a player kills Edgar prematurely at Castle Morne, they can still obtain the Shabriri Grape, but they miss out on the +8 Halberd and the scripted invasion at the shack.
For players looking to optimize their “Tech” approach to the game—meaning, minimizing time spent and maximizing loot—it is recommended to follow the scripted path:
- Talk to Irina.
- Talk to Edgar.
- Kill the Leonine Misbegotten.
- Talk to Edgar again.
- Visit Irina’s body.
- Trigger the invasion at the Revenger’s Shack.
This sequence ensures the maximum number of items are collected with the least amount of geographical backtracking.
The Role of Save Backups and Patch Updates
Since Elden Ring receives periodic updates that can alter NPC behavior or fix bugs related to invasions, it is a professional best practice for “completionist” players to maintain save backups before major quest transitions. On PC, this involves copying the .sl2 files from the AppData folder. On consoles, cloud storage can be used to “bookmark” a state before the death of the daughter, in case the Edgar invasion fails to trigger.
Furthermore, always ensure your game is updated to the latest version (e.g., v1.10 or higher). Early versions of the game had a notorious bug where Edgar would not invade if certain world bosses were dead, but subsequent patches have significantly improved the reliability of these scripted events.

The Frenzied Flame Culmination
Ultimately, what you do after the daughter is dead leads you to the subterranean depths of Leyndell, the Royal Capital. Following Hyetta’s journey to its conclusion requires the player to meet the Three Fingers. By completing the chain that began with a simple letter from a blind girl, the player gains access to the Frenzy Flame Seal—a powerful catalyst for Incantation-based builds—and the ability to unlock one of the game’s most visually striking endings.
The “death of the daughter” is not an end, but a catalyst. By methodically tracking Edgar to the Revenger’s Shack and transitioning his vengeance into Hyetta’s pilgrimage, players successfully navigate one of the most poignant and technically integrated questlines in modern software gaming. Whether you are seeking the mechanical advantage of a +8 weapon or the narrative depth of the Frenzied Flame, understanding these triggers is the key to mastering this segment of the Lands Between.
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